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Newsletter of Project Renaissance and Win Wenger
March 2007 (Best viewed with fixed-width font)
IN THIS ISSUE:
* Quote of the Month
* Announcements, News Items, Books
* Events, Workshops
* FEATURE ARTICLE:
Sequitur: A Sidebands Game - by Kate Jones
* Comments, Feedback
Win Wenger on inventions
Win Wenger on retraining the brain
Kate Jones on instant replay
IMMarcus on Image-Streaming
John Arrowwood on targeting an audience
* Organizational Notes
* Reader Questionnaire
QUOTE OF THE MONTH
"Your chances of success in any undertaking can always be measured by
your belief in yourself."
- Robert Collier
WELCOME to all new members who have joined us recently. We hope to hear
from you and to give you much food for thought. Back issues are available
upon request. Just add the month to the subject line:
Or see the online archives: http://www.winwenger.com/strmlist.htm
IMAGE-STREAMING PARTNERS - PILOT PROGRAM
We are setting up a partners' bureau or real-time chat resource online
via Skype, msn or yahoo messenger for people looking for partners with
whom to do live Image-Streaming. If you're interested in joining this
resource, please send your contact information and preferences, such as
time of day, language, type of Image-Streaming, and we will set up a
cross-reference index of partners to talk online. Contact:
* PHILADELPHIA/DELAWARE - Gerald Hawkins offers interested parties to
contact him at mailto:firstname.lastname@example.org about starting a problem-
solving and idea-testing group in the Philadelphia/Delaware area.
attending meetings of Project
Renaissance members in the
like to meet with other members of Project Renaissance in the Dallas/Fort
Worth area of
in attending meetings of Project
Renaissance members in the
area. David Simpson ( mailto:email@example.com ) is also in the
interested in joining an
Image-Streaming group in the
would like to practice Image-Streaming with a live listener in his area.
PROJECT RENAISSANCE'S NEW COREBOOKS
A series of compact handbooks of Win Wenger's key techniques. The first
three volumes are now in print and easy to order from the publisher:
* SUPER SKILLS FOR STUDENTS by Isa McKechnie "...for excellence in
writing essays, taking notes, preparing for tests, absorbing information,
and many other intellectual endeavors."
-- eBook edition, from $7.95 -- http://www.lulu.com/content/435623
-- Hardcopy printed edition, 95 pages, 6.14"x9.21" perfect bound, from
$15.00 + shipping -- http://www.lulu.com/content/195898
* WIN WENGER'S IMAGE-STREAMING by Charles Roman -- now in print!
"... for gaining a faster and better understanding of any subject of
interest, and for ingeniously solving problems from your personal or
professional life... covers a wide range of applications, from teaching
children to identifying creative solutions to global issues."
-- eBook edition, from $10.95 -- http://www.lulu.com/content/628713
-- Hardcopy printed edition, 119 pages, 6x9" perfect bound, from
$15.95 + shipping -- http://www.lulu.com/content/585457
* END WRITER'S BLOCK FOREVER! by Mark Bossert, Win Wenger "... produce
stacks of inventive, quality writing - use the vast creative energies
intrinsic in the brain... 'get it' and get it out onto paper.
Turbocharge your imagination and boost your writing."
-- Paperback, 137 pages, 6" x 9", perfect bound, $19.97 + shipping --
The book a friend and I just co-authored, "End Writer's Block Forever",
is hot off the presses ( http://www.winwenger.com/corebook.htm#block ).
Aside from the one overwhelmingly effective technique for eliminating
writer's block, there are a number of additional creativity techniques;
some you may be familiar with and others not. Inspiration is already
there - you need never have to wait again for inspiration to arrive.
At this very moment, inspiration is boiling there, trying to reach your
consciousness. This book should prove useful, not only generally but
in your own work - to the extent that any creativity is involved there.
Please permit me to commend this new work to your attention.
- Win Wenger ( mailto:firstname.lastname@example.org )
Win Wenger is working on a new book, the comprehensive history and
application of classical Socratic Method and its modern forms. You can
read some preliminary sections on the Project Renaissance website, in
both English and French: www.winwenger.com/socmeth1.htm . After 2300
years of intermittent use and neglect, Socratic Method is, at last, one
of the great ideas for the 21st Century. As further sections of the book
develop, we will include them here, as well.
Giant Pool of Water Ice at Mars's South Pole
This is great news! Terraforming Mars will be a piece of cake, relatively
speaking. Just about everything needed is already there. They had already
found a lot of water ice at Mars's north pole. Mars will play a significant
role in the human future, and in the future of your children and
grandchildren if not ourselves. The big question remaining is the life
one: If there is still life on Mars, even if just a few microbes, do we
human Earthlings have the right to take over that world? Does international
law have something to say on that question?
Sedative 'reactivates' damaged brains - 13 March 2007
I wonder why this brought to mind my occasional notion that pain and a
state of injury are very much like a hypnotic trance state. Our inability
to perform this or that appears also to be a form of sustained trance....
Perhaps the sedative suppresses the functions which sustain the trance.
Want a better memory? Stop and smell the roses
Perhaps we should pay even closer attention to some of the effects
surrounding use of our Calm-Breathing Patterns,
www.winwenger.com/part28.htm and www.winwenger.com/part29.htm ?
Interesting, in any event.
Study shows why exercise boosts brainpower
Thought you'd find this very interesting.
Only Using Part of Your Brain? Think Again
A brain region devoted to vision continued idling at 80 percent of full
capacity. Weliky likens this constant high level of activity to a radio
station's carrier signal. "The [20 percent] riding on top of that is
reality," he said. [...] even in humans, it is known from electro-
encephalogram (EEG) readings that the brain is humming along even in
sleep. [...] "The biggest part of perception is taking cues from the
outside world and passing them through our recollection."
Study: Your Brain Works Like the Internet
Your brain functions a lot like the Internet or a network of friends,
scientists say. Researchers used functional magnetic resonance imaging
(fMRI) to study the activity in peoples' brains and how different regions
connect. They conclude the human brain can be visualized as a complex
interacting network that relies on nodes to efficiently convey
information from place to place.
Key to a Good Memory: Predict What You Need to Remember
It's one thing to stuff a lot of facts into your brain. Marking them
as important is a whole other talent. Yet this predictive ability is
a key to having a good memory, a new brain-imaging study suggests.
Omega-3s boost grey matter, may explain why omega-3s seem to improve mood
like salmon, are associated with increased grey matter volume in areas
of the brain commonly linked to mood and behavior, according to a
omega-3 intake leads to structural brain changes. In a separate study,
Pitt researchers reported that people who had lower blood levels of
omega-3 fatty acids were more likely to have a negative outlook and be
more impulsive. Conversely, those with higher blood levels of omega-3s
were found to be more agreeable and less likely to report mild or
moderate symptoms of depression.
MIT puts entire curriculum at disposal of e-learners
The entire catalogue of information from 1,800 courses at the
prestigious Massachusetts Institute of Technology (MIT) will be
available free online by the end of the year. Once uploaded, it will
represent one of the Internet's most important resources.
Win Wenger writes:
What will make most of these notes, and this extraordinary resource,
most useful is to arrange that students work in twos, threes and/or
fours at each computer terminal; that the key points of each lesson
be turned into questions and some of the material working up to those
questions laying the grounds to enable students to answer those
questions; then at key points of the lesson cueing the students to
"buzz" in "buzzgroups" before entering their answers back into the
computer. This involvement will mean not only greater energy for the
students, but a much higher incidence of learning-with-understanding.
This WILL be the shape of a good part of distance learning eventually;
someone could do very well for themselves now by anticipating it.
Translators wanted - in any language, to translate selected contents of
the Project Renaissance website, the new CoreBooks series, and certain
books by Win Wenger. Please contact Win at mailto:email@example.com if
you are able and interested in collaborating on these projects.
HIGH THINKTANK SESSION: "Pending Transformations"
Facilitated by Win Wenger!
Thursday, April 12, 2007 - 7PM to 10PM
At the home of Steve and Kathy Carroll
Full information and directions: www.winwenger.com/events.htm
PROJECT RENAISSANCE - 15th ANNUAL DOUBLE FESTIVAL
on Creative Problem-Solving and Enhanced/Accelerated Learning
"Learning from the Future"
in the Maryland/Washington DC area
Friday, May 18, 2007 - 7:30pm through Sunday, May 20, 2007 - 4pm
PLUS! Training Workshops:
Friday, May 18, 2007 - 8:30am-4:30PM - Beyond-Einstein/Socratic Training
Monday, Tuesday, Wednesday - May 21-23, 2007 - Trainer Training
March 30-May 18, 2007
Creativity-in-Work Professional Development Program
presented by Michelle James, CEO
The Center for Creative Emergence & Quantum Leap Business Improv
Contact person: Michelle James mailto:firstname.lastname@example.org
May 5, 2007
Storytelling in Business & Orgs Conference
May 31, 2007
Globond-DC Brunch: Empowering Your Vision
For questions, email mailto:email@example.com or call 857.222.9343
June 24-29, 2007
CPSI Creativity Conference
PHOTOREADING Seminar in
Friday, April 20 (6pm-9pm)
Saturday, April 21 (9am-7pm)
Sunday, April 22 (9am-6pm)
Tuition, $750 - discount to PhotoReading self-study course buyers!
To enroll, call 1-888-800-2688 or visit the website,
Need more information? Call our expert PhotoReading coach,
Mr. Dana Hanson, at 1-888-800-2688.
Teamwork & Teamplay Workshops with Jim Cain, Ph.D.
March 28-31 - ACA Tri-States Conference,
September 24-26 - ACA Southeast Regional Conference,
Teamwork & Teamplay,
Phone: (585) 637-0328 | Email: firstname.lastname@example.org
SEQUITUR, A SIDEBANDS GAME
by Kate Jones
In November 2005, at Project Renaissance's 14th Annual Double Festival,
I introduced a little game of concept association as part of the theme
of observing our "sidebands" of thought. I had "invented" this game in
1947, when I discovered that words, images and ideas could be strung
together in a long series, like rungs on a ladder, just by some shared
element between any two neighboring words.
This is, of course, the way we now understand that the brain works, by
cross-reference, association, grouping of similar things, and retrieving
any combination when a new stimulus triggers that connection. But as a
kid it was just a fun game to play in my mind. And the neatest trick was
that at the end I could retrace my steps, one by one, by backward recall
Fast forward to 2004, when Win Wenger introduced the idea of Sidebands
and led several procedures in exploring that phenomenon.
At the end of the conference a few of us drove one of the participants
out to Dulles airport, a trip of close to 2 hours. On the way, to help
pass the time, I suggested we play a little word game that draws on the
"sidebands" in our minds. And at the end we replayed it in reverse.
This game was so fascinating, absorbing and entertaining that at the
following year's Double Festival it became an official session for the
In the February 2007 issue of The Stream we referenced a science article,
scientists found that rats on a track to a reward seem to replay their
path in reverse, with heightened activity in the hippocampus, thus
perhaps forming and reinforcing memory patterns of the moves that led
to the reward. This works in humans, too.
At the Maryland Renaissance Festival (a nine-weekend extravaganza in a
16th-century "theme park" in
my company's "Ye Olde Gamery" booth is quite fond of the sidebands game,
now officially named "Sequitur"(TM), and play it through an entire day,
as moments of free time allow. The replay at the end is the final kicker.
Everyone wins, and throughout the game all players can appreciate and
applaud each other's ingenuity.
HOW TO PLAY
Any number of people can play, and there is no time limit either for
the length of a turn nor the length of the overall game. Players can
determine any limits for each game when they begin.
Start by selecting the order in which the players will take turns,
generally alphabetical or around a circle.
One player begins by stating a word or phrase.
The next player then adds another word or phrase that is somehow
associated with or suggested by the previous entry. If the connection
is obscure, the player explains it. The other players may always
challenge and request an explanation.
The game continues for as long as the players agreed on, either by
number of turns or hours available or whatever seems appropriate. DO
NOT WRITE THINGS DOWN! Players merely let the mental connections work.
With large groups of players, to help fill the time till your next turn,
consider what word you would say if it were your turn; observe your own
sidebands and associations come to life with each new step.
Words may not be repeated within the same game. Frequent and dedicated
players will also seek to avoid re-using words from previous games.
THE FINALE: At the end of the series of turns, the players reconstruct
the entire chain in reverse, as a collaborative group, not taking turns.
All participants pitch in as needed, since all the conceptual shifts and
associations are contained in their aggregate memories. It is not a
competition to see who remembers the most or best.
When the players arrive back to the first word, the game is complete,
and all players win.
This is not a game of blurting out the first thing that comes to mind.
Players are allowed to be artistic and selective, abstract, punning and
shifty. The players' areas of interest may contribute terms from obscure
as well as popular culture. Non-concrete words, like "disintegration" or
"gratitude", can be challenging.
Here are some wicked excerpts from actual games:
Mockingbird (To Kill a ...)
Bushel (a bushel and a peck)
2008 ("Bush'll" be out of office)
A large banquet (2000 ate)
Ingrid Bergman (from Tom Lehrer song of romantic triangle with Ingrid
playing the hypotenuse!)
Gas light (a Bergman film)
Genetic engineering (designer genes)
GE brings good things to life
Dupont (better living through chemistry)
Water under the bridge (pont = bridge)
Jerry Lewis (don't raise the bridge, lower the river)
Great balls of fire (Jerry Lee Lewis)
Won't go (no va = Spanish for won't go)
Faster than a speeding bullet
Neo (from "The Matrix")
White rabbit (tattoo on girl's shoulder in "The Matrix")
Some games may be 70 steps or longer. It is surprising for how long you
can remember some of the combinations, even if not the entire sequence.
Even months or years later, some connections will stick, especially the
funniest, cleverest ones. They are truly memorable experiences.
This game is fun for many important reasons:
* It draws on creativity.
* It stimulates the mind.
* There are no wrong answers.
* It is not adversary or competitive.
* It produces lots of laughs.
* It allows appreciation of other players' ideas.
* It's different every time you play.
* Unexpected connections keep it suspenseful.
* It fills idle time.
* It develops and sharpens mental agility.
* It refreshes memories and awakens awarenesses.
* It broadens knowledge through others' experiences.
* It requires no equipment; it's entirely free.
* You can play it anywhere, with anyone.
* Laughter and play are good for you, and valuable social ties.
Feel free to enjoy this game with your friends, family, classmates,
co-workers, colleagues. After the replay, you can then write down the
sequence and keep it in a log, or send a copy for our archives to:
[Kate Jones designs games for Kadon Enterprises, Inc., www.gamepuzzles.com
and is webmaster for www.winwenger.com, editor of The Stream, and the
Membership registrar for Project Renaissance. She also hosts Project
Renaissance's Double Festival in
See www.winwenger.com/df15.htm .]
To send feedback privately to Kate Jones, email her at:
To send your comments about this article to The Stream, write to:
COMMENTS and FEEDBACK
Win Wenger ( mailto:email@example.com ) writes:
The trouble with being so creative is that we have far more invention-
concepts lying around than may ever get used. The inventions I have up
at www.winwenger.com/invent.htm aren't even a drop in the bucket
compared with those which we have retained proprietarily. Several of
these have to do with the generation of electrical power and at least
one of these has multiple uses, not only just the generation of power.
Is anyone here...
1) An engineer who, in return for a share of whatever proceeds might
result, might be willing to address certain aspects of that invention
and advise the project; and/or
2) An experienced executive who is used to picking up projects and
seeing them through to completion - again willing, for reasons of
curiosity and for a share of whatever proceeds?
Please write me under the subject, "Tall Power," at
Ideas and suggestions also welcome. Thank you.
- Win Wenger ( mailto:firstname.lastname@example.org )
Win Wenger ( mailto:email@example.com ) writes:
Put together these three science findings, reported in the February
2007 issue of The Stream...
* Short Mental Workouts May Slow Decline of Aging Minds, Study Finds
Ten sessions of exercises to boost reasoning skills, memory and mental
processing speed staved off mental decline in middle-aged and elderly
people in the first definitive study to show that honing intellectual
skills can bolster the mind in the same way that physical exercise
protects and strengthens the body.
* Stroke victims train brains to see again
A new study bolsters evidence that people partially blinded by a stroke
or brain injury may be able to improve their field of vision by teaching
new parts of their brain to see,
* Action computer games can sharpen eyesight
A study by scientists at the
who play action video games for a few hours each day over the course of
a month can improve their performance in eye examinations by about 20%.
Who else sees the manifold and profound implications of these three
items taken together? Whoever has access to computer game-creating
skills, good neurophysiological understandings and details, and some
initial $, has a wonderful shot to take which will, sooner or later,
very much affect the lives of us all, while bringing him or them rather
considerable additional $. Think about it.
- Win Wenger ( mailto:firstname.lastname@example.org )
Kate Jones comments on the brain-reverse article mentioned in the
February 2007 issue of The Stream,
"Instant replay may help form memories"
It makes perfect sense. The chains of causality are sequential links.
A cat out on the end of a branch needs to retrace its path. The
associational nature of the brain's recording of experience retraces
Your computer does it when you hit the "Back" button. Ain't it fun to
- Kate Jones ( mailto:email@example.com )
Just thought I let you know that your Image-Streaming works. I used
Batman as a model; after three weeks my martial arts and analytical
skills improved beyond what I thought possible.
John Arrowwood ( mailto:firstname.lastname@example.org ) wrote:
If you break down the question so that it is comprehensible to someone
with little or no background in the subject matter about which you are
asking the question, the act of doing so will usually reveal the
answer to the question. By trying to present the information in a way
that is comprehensible to someone else, YOU comprehend the nature of
the question better, and in the process, the question is answered - at
least, if you possess enough information within your head to be ABLE to
answer the question.
I just realized something...
The reason why it is important to have an audience (or potential
audience) when you Image-Stream is that if you have a target audience
(like you could pretend that you are speaking to your cousin Joe, for
all it matters), you adapt what you are saying to something that they
will understand. If YOU are the only audience, you make assumptions,
you take shortcuts, and, in so doing, you actually MISS the opportunity
to find the answer.
But when you have to word it so that someone else understands it, you
actually take the time to explore around the idea more. You dwell on it
longer. You examine it from more angles. That, all by itself, puts you
in a better position to understand the thing that you are attempting to
communicate, which in turn increases your chances of seeing the answer
to the question that already lies within you.
Not every answer already lies within. But it's amazing how many things
DO. Could that be why the ancients believed that we never learn, we
merely REMEMBER that which already lies within? That all wisdom in the
universe is accessible to us already, and we merely need to draw it out?
Crazy as it sounds to the modern mind, there is a reason they said that.
Another idea is to Image-Stream with different target audiences in mind.
Image-Stream many times on the same question - once for yourself, once
for a Kindergartener, once for your mother, once for a PhD in physics
(or whatever). Try and predict what kinds of things they would not
understand, and deliberately explain the missing information to them.
See how different the Image-Stream description is. See how it causes
you to see the stream differently. See how it causes you to see the
-- John Arrowwood ( mailto:email@example.com )
Win Wenger ( mailto:firstname.lastname@example.org ) replies:
Brilliant!!! John, I already know this will work. We've experienced
it many times... Turning this into a deliberate technique should yield
great results. Everyone - this is a really good one to dig into and
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SUBSCRIBER OR MEMBER?
If you currently only subscribe to The Stream, you can upgrade your
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Membership in Project Renaissance entitles members to additional
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If you received two (or more?) copies of this issue of The Stream,
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HOW YOU CAN PARTICIPATE...
* The long-established, popular Image-Streaming egroup is here:
http://groups.yahoo.com/group/imagestream - requires Yahoo sign-in.
* Submit articles, comments or questions for possible inclusion in
The Stream: mailto:email@example.com?subject=TotheEditor
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* Back issues of THE STREAM by email upon request from
* Index of feature articles in The Stream archives:
Starting in January 2007, the archived copies have a special cover
photo masthead courtesy of Elan Sun Star. Do take a look - they're
gorgeous and restorative.
* Archived copies of Capital Ideasmiths are here:
* Project Renaissance homepage: http://www.winwenger.com
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READER QUESTIONNAIRE (please mark your answers with an X)
1. Do you find that you are more creative --
In the morning ________ at night ______
2. Are you more energetic in --
Spring _____ Summer _____ Fall _____ Winter ______
3. Are you more productive --
After a meal ___ Between meals ____ When hungry ____
4. If you Image-Stream, does it work best for you (check all that
Late night _______
To return this questionnaire, simply reply to this email, deleting all
but the questionnaire portion. Mark your answers with an X except where
long answer is indicated.
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